Research

Step

 * Rank+PER

Action

 * Sustained

Strain

 * 0

Skill Use

 * Yes (Novice)

Description

 * The adept finds information through study and investigation, including library research and following up on rumors and legends. He makes a Research test against a Difficulty Number determined by the type of information sought. The gamemaster may use the numbers suggested in the Research Table, or the guidelines for creating Difficulty Numbers in the Gamemaster’s Guide. The success level determines how much information is obtained. More successes often turns up more detailed information than the adept initially sought.