Disarm Trap

Step

 * Rank+Dex

Action

 * Standard

Strain

 * 1

Skill Use

 * Yes (Novice)

Description

 * The adept uses deduction, divination magic, and a deft touch to render traps inoperative. He makes a Disarm Trap test against the trap’s Disarm Difficulty, determined by the gamemaster (see the Gamemaster’s Guide). If successful, the trap’s trigger mechanism is disabled, preventing it from activating. On a Rule of One, the trigger is “tripped” and the trap immediately goes off. The adept may attempt to disarm the same trap a number of times equal to his Disarm Trap rank. Should he fail all of his attempts, he cannot try again until he increases his Disarm Trap rank. Adepts with this talent may detect traps and wards with the Awareness talent and skill.
 * Skill Use: The non-magical version can only be used against mechanical traps. It cannot be used to affect or deactivate magical traps or wards.