Temper Flesh

Step

 * Rank + WIL

Action

 * Sustained

Strain

 * 0

Skill Use

 * No

Description

 * The adept performs a ritual to toughen himself, making him more resistant to harm. The adept must be rested and in good health (not suffering from any Current Damage or Wounds, except Blood Magic Damage or Blood Wounds) or the ritual automatically fails.
 * The adept draws icy ether from astral space, rolling the chilling substance over his own body during a half hour of intense meditation, after which he makes a Temper Flesh test against his Toughness Step or a Difficulty Number of 6, whichever is higher.
 * If successful, the adept adds his Temper Flesh rank to his Health Ratings and Wound Threshold for one day. If the test fails, the target takes Damage Points equal to his Wound Threshold, resulting in a Wound (armor does not protect from this damage).
 * A character can benefit from only one successful Temper Flesh ritual at a time.