Forge Armor

Step

 * Rank + PER

Action

 * Sustained

Strain

 * 0

Skill Use

 * No

Description

 * The adept performs a ritual to magically improve the Armor Rating of armor. The work must be carried out at a properly equipped forge or workshop. The ritual requires eight hours of work a day for seven days, after which the adept makes a Forge Armor test against a Difficulty Number 6+ the number of forge enhancements the item currently has. Each success allows him to improve the item’s Physical or Mystic Armor Rating by +1. The ritual can be used on mundane or magical armor, but not shields.
 * Instead of improving the existing bonuses, the adept can instead choose to reconfigure the existing enhancements, moving a bonus point from Physical to Mystic Armor or vice-versa.
 * The adept cannot forge a total bonus higher than his Forge Armor rank. For example, an adept with Forge Armor at Rank 4 can perform increases to a total of +4 (between Physical and Mystic Armor), regardless of whether he forged the previous increases himself.
 * Armor Rating enhancements last for a year and a day from the date of the last successful forging. Additional Forge Armor tests can be made at any time to extend the duration, but any bonuses beyond those allowed by the smith’s rank in Forge Armor are lost. The smith chooses which bonuses remain.
 * The services of armorers can be bought in larger cities, but the more skilled the armorer, the higher the cost. The typical cost is 50 silver times the armorer’s rank in Forge Armor per attempt. It is typical for half the fee to be paid up front, with the rest paid on delivery after successful use of the talent.