Craftsman

Step

 * Rank + PER

Action

 * Sustained

Strain

 * 0

Cost

 * Novice

Description

 * Characters use Craftsman skills to make or repair items. The time required to make the item varies from a few hours for a simple item, to weeks or even months for large or intricate items. The character makes a Craftsman test against the Difficulty Number of making or repairing the item. Simple, everyday items have a Difficulty Number of 2; ordinary items have a Difficulty Number of 5; unusual or exotic items have a Difficulty Number of 8 or more. If the item is unusually complex, the character may need to accumulate multiple successes at the gamemaster’s discretion.
 * The character can only make or repair an item if he has access to the proper tools and materials for the task. A successful test means the character has successfully made or repaired the item. If the test fails the character can try again; the only thing the character has lost in the first attempt is time. A Rule of One result means the attempt failed miserably, destroying the item beyond salvation.
 * Example craftsman skills include Blacksmith, Cooper (barrel maker), Mason, Tailor and Woodworker.
 * This skill can be used as an Artisan skill.