Forge Weapon

Step

 * Rank + PER

Action

 * Sustained

Strain

 * 0

Skill Use

 * No

Description

 * The adept performs a ritual to magically improve the Damage Step of a weapon, including melee, missile, and thrown weapons, but not ammunition, like arrows or bolts. The work must be carried out at a properly equipped forge or workshop. The ritual requires eight hours a day for seven consecutive days, after which the adept makes a Forge Weapon test against a Difficulty Number 6+ the number of forge enhancements the item currently has.
 * For each success the weapon’s Damage Step is increased by +1. This talent can be used on mundane or magical weapons.
 * The adept cannot forge a weapon’s bonus higher than his Forge Weapon rank. For example, an adept with Forge Weapon at Rank 4 can perform increases up to +4, regardless of whether he forged the previous increases himself.
 * Damage Step increases last for a year and a day from the date of the last successful forging. Additional Forge Weapon tests can be made at any time to extend the duration, but any bonuses beyond those allowed by the smith’s rank in Forge Weapon are lost.
 * The services of smiths can be bought in larger cities, but the more skilled the smith, the higher the cost. The typical cost is 50 silver times the smith’s rank in Forge Weapon per attempt. It is typical for half the fee to be paid up front, with the rest paid on delivery after successful use of the talent.