Engaging Banter

Step

 * Rank + CHA

Action

 * Standard

Strain

 * 0

Skill Use

 * Yes (Novice)

Description

 * The adept uses charm and a touch of suggestion to distract a character, who must be able to understand him for the banter to work. The adept makes an Engaging Banter test against the target’s Social Defense. If successful, both parties engage in witty, idle chat for a number of minutes equal to the adept’s Engaging Banter rank, during which time the target is distracted and considered harried. Additionally, for each success scored, the target suffers a –2 penalty to all Perception-based tests made to notice anything but the adept. Bantering requires the adept’s concentration; if broken, or if the target is attacked, the talent ends.