Temper Mechanism

Step

 * Rank + WIL

Action

 * Sustained

Strain

 * 2

Skill Use

 * No

Description

 * The adept performs a ritual to toughen a mechanical or magical device, making it more resistant to harm. The device must be fully repaired and in good condition (not suffering from any Current Damage) or the ritual automatically fails.
 * The adept draws icy ether from astral space, rolling the chilling substance over the device during a half hour of intense meditation, after which he makes a Temper Flesh test against its Toughness Step or a Difficulty Number of 6, whichever is higher.
 * If successful, the adept adds his Temper Flesh rank to its Health Ratings and Wound Threshold (or Barrier Ratings) for one day. If the test fails, the target takes Damage Points equal to his Wound Threshold, resulting in a Wound (armor does not protect from this damage).
 * A character can benefit from only one successful Temper Flesh ritual at a time.