Flight

Description

 * Windlings can fly, but it is not their primary method of movement. Flying tires them quickly and windlings usually limit their flights to short periods of around fifteen to twenty minutes. When flying for extended periods of time, a windling may suffer Strain. After 20 minutes in flight a windling must make a Toughness (5) test. Failure means the character takes 1 Strain. Each five-minute period spent flying beyond the additional twenty minutes requires an additional Toughness test with a cumulative +2 modifier.
 * Brief interruptions do not reset the time spent flying, it reduces it on a one-to-one basis: a windling who has spent twenty minutes in flight and then rests five minutes can only fly for five more minutes before having to make Toughness Tests again.
 * Though windling wings are durable, they become heavy and fragile when wet, severely impairing the windling’s ability to fly. When soaked with water, like falling into a stream or in heavy rain, their flight duration is reduced from twenty minutes to five, and the Difficulty Number of the Toughness tests increases by +2 every minute, instead of every five. When flying with wet wings, the windling is considered Harried (see p. 388). Windling wings dry within ten minutes of being in a dry place, or within five minutes of being in a warm place, such as in front of a fire.