Lock Picking

Step

 * Rank+Dex

Action

 * Standard

Strain

 * 0

Skill Use

 * Yes (Novice)

Description

 * The adept conjures a set of pale blue telekinetic lock picks which he uses to open mundane and magical locks by making a Lock Picking test against a Difficulty Number determined by the gamemaster for mundane locks, or against the lock’s Mystic Defense for magical locks. If successful, the lock opens. The adept may attempt to open the same lock a number of times equal to his Lock Picking rank. Should he fail all of his attempts, or on any Rule of One Result, he cannot open that lock until he increases his Lock Picking rank.
 * Skill Use: The non-magical version of this talent requires the adept to have a set of lock picks (see the Goods and Services chapter), and can only be used to open mechanical locks; it cannot be used to open magical locks.