Leadership

Step

 * Rank + CHA

Action

 * Sustained

Strain

 * 0

Skill Use

 * Yes (Journeyman)

Description

 * The adept leads a group of gamemaster characters no larger than his Leadership rank ×20 members by giving a short speech, then making a Leadership test against the highest Social Defense among the target group. If successful, characters with a Neutral attitude or better towards the adept follow his lead. The success level determines the talent’s effect and duration.
 * A single success means the target group treats the adept as their leader for his Leadership rank x10 minutes; two successes means the target group follows the adept for a number of hours equal to his Leadership rank; three or more successes means the target group treats the adept as their leader for Leadership rank days.
 * While under the adept’s leadership, the target characters will follow his lead and accept him as their commander.
 * This grants him an authority typical to being their designated commander in a military environment, but can be used in other situations, such as being a superior in an administration or a foreman in construction. If the adept causes any individual to change his Attitude to worse than Neutral, the effect of the talent ends for that individual.